Game Programmer dedicated to crafting engaging mechanics and immersive player experiences
std::cout << "Hej, jag är [Cornelis]!";
As a Game Programmer student at Futuregames, I operate at the intersection of code and creativity. I am a dedicated team player who thrives when solving complex problems collectively. With a solution-oriented mindset and a strong belief in open communication, I always strive to write code that doesn’t just work, but builds amazing gaming experiences.
Project 101
Modular AI System
Gradutation Project where I created simple AI using Unreal Engine State Tree with Stimuli. It’s made fully modular to work in any project with Gameplaytags and Data Tables. Add new creatures, edit their profiles on a whim!
Experience the life of a mushroom sorter in this cosy sorting game. Use your handy mushroom guide to identify the tasty mushrooms of that season and avoid the nasty mushrooms